This educational app is designed to transform school education in India by offering an all-in-one platform that allows parents to track their children’s academic progress and enables students to attend live classes. Along with resources for homework and class revisions, the app integrates interactive quizzes and games to make learning engaging. It aims to reduce the reliance on costly tuition classes, alleviate the financial burden of extra educational costs, and improve academic outcomes by making high-quality educational resources accessible and manageable from home.
For the this project, I conducted on-site research, directly engaging with potential users to gather firsthand insights. Based on these findings, I developed the project, designing user journeys, creating mood boards, and mapping out the app’s architecture. I was involved in every aspect, from developing user personas to creating wireframes and refining prototypes until the final product met our objectives.
Many parents of students from farmer and middle-class backgrounds still spend money on tuition classes for their children. These parents often complain about the high school fees. To address this issue, we aim to design an app for both students and parents that tracks progress and reduces the need for tuition classes. Parents can track student progress and students can do everyday homework and class revisions. Additionally, students can play quizzes games with other students for homework revisions.
To begin the design process, I would conduct user research to gain insights into the needs, behaviours, and pain points of students. This research could involve interviews, surveys, and usability testing to understand how students currently review classes, do homework, and engage with quizzes. I would also research best practices for gamification in educational technology to ensure that the quizzes are engaging and motivating for students.
The survey was conducted physically in classrooms and with parents to gather data on student problems and parent . The survey found that a majority of students reported difficulty managing their time effectively, feeling overwhelmed by homework, and not learning as effectively in online classes. Students also reported feeling anxious or stressed about their academic performance and having difficulty staying motivated while studying at home. Meanwhile, a large percentage of parents reported concerns about their child’s academic progress, increased stress and anxiety due to their child’s struggles, difficulties in keeping track of their child’s academic performance, and spending more money on tuition classes or educational resources. Parents also reported difficulty balancing their own work responsibilities with helping their child with schoolwork. The survey results suggest that there is a need for an app that can help students manage their time and improve their academic performance while also providing parents with the ability to track their child’s progress and receive reports from the school.
I utilized card sorting and design sprints to enhance our project’s development process. Card sorting helped me organize information effectively, making it easier to access and understand. Meanwhile, the design sprint, a focused five-day method, allowed for rapid prototyping and testing with users, ensuring our designs were aligned with their needs. This combination not only streamlined the process but also led to innovative and practical solutions that met both user expectations and project goals.
The goal is to create a persona that reflects the characteristics, goals, and pain points of the target audience. In this case, the target audience is Indian parents and their children living in a rural area with limited access to resources.
Suresh is a typical Indian farmer who is struggling to make ends meet but values education and wants the best for his children. To create Suresh’s persona, I included information about his income, occupation, goals, and pain points. I also included information about his daily internet usage to give a better understanding of his behavior and needs.
Priyanka is a girl from a rural area who has a strong desire to learn but faces challenges in accessing resources and keeping up with her studies. I included information about her age, gender, grade, goals, and pain points. I also included information about her daily internet usage and quotes to provide a more personal and relatable touch.
Here is a flow chart that explains the user journey for both students and parents –
Here is a flow chart that explains the user journey for both students and parents –
Started building a user interface that’s not only good-looking but also simple to use, making sure it clearly shows complex data.
The app’s design is clean and intuitive, with a simple navigation system that allows users to move between screens easily. The dashboard provides a summary of the student’s progress, including their homework completion, revision scores, and quiz results.
Once a design solution has been identified, I would create high-fidelity mockups and a style guide to ensure that the interface is consistent and easy to use. This would involve selecting appropriate colors, typography, and visual elements to ensure that the application is visually appealing and aligns with the Lead School brand.